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Zugalu Entertainment acquires Crimson Herring Studios

Independent video game studio Zugalu Entertainment has acquired Crimson Herring Studios, with the latter now set to operate under the Zugalu brand. Zugalu said it will “integrate Crimson Herring’s narrative-driven approach into [its] upcoming projects [… to] enhance the quality and depth of future titles, providing players with immersive storytelling and refined gameplay experiences.” As […]
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Unity’s Q1 2025 revenue dips 6% YoY to $435m

Unity has released the financial results for the first quarter of its 2025 financial year, reporting a drop in revenue across both its Create and Grow Solutions segments of 8% and 4%, respectively. Unity attributes the former primarily due to a “decrease in professional services revenue and consumption services revenue, both caused by the portfolio […]
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Sony PlayStation establishes new studio, teamLFG, to work on “an ambitious incubation project”

Sony PlayStation has established a brand new studio, teamLFG. Though originating at Bungie, Studio Business Group CEO Hermen Hulst said teamLFG brings “developers from across the industry to bring to life an ambitious incubation project,” adding he was “thrilled to officially unveil a new studio in the PlayStation Studios family.” Headquartered in Bellevue, Washington, teamLFG […]
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Elden Ring Nightreign director promises difficulty tweaks following beta feedback, and updates for Nightlord Gladius

At the end of this month, co-op spin-off Elden Ring Nightreign will make its debut. Back in February, developer FromSoftware hosted a network test for the upcoming release, before later revealing some stats which suggested many players actually struggled to finish it. According to figures shared in March, the final boss Nightreign testers came up […]
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Indiana Jones and the Great Circle’s Jens Andersson on defining ‘a MachineGames adventure’

Jens Andersson, the design director behind last year’s Indiana Jones and the Great Circle, has a long history of working on first-person games that don’t play anything like a standard FPS. At Starbreeze, Andersson worked as lead designer on 2004’s The Chronicles of Riddick: Escape From Butcher Bay and 2007’s The Darkness, both first-person shooters […]
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Cyberpunk 2077 developer comments on Switch 2 key cards, says having proper “cartridge with a plug and play experience” is “right thing to do”

Physical games remain vital to Nintendo players and developers should not “underestimate” this, an exec at Cyberpunk 2077 developer CD Projekt has said. CD Projekt is currently getting ready to launch Cyberpunk 2077 on the Switch 2 and, unlike many games set to be released on Nintendo’s new console, its Switch 2 launch Cyberpunk 2077 […]
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