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Clair Obscur Patch 1.3.0 adds fan-favourite ‘retry’ button, as used in Metaphor Refantazio, to make redoing boss fights a breeze

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Sandfall Interactive has released a new update for its widely-praised turn-based RPG Clair Obscur: Expedition 33, adding among other changes a Battle Retry prompt.

This has been one of the “most requested” quality of life improvements, the developer said. This new feature does exactly what it says on the tin – if faced with a defeat, players will now notice that a pop-up window appears in the game, which will allow them to give things another go.

This is similar to Metaphor: ReFantazio’s retry mechanic, which was a popular inclusion to Atlus’ fantasy RPG when it was released last year. This mechanic allowed players to restart a battle without any consequences if things weren’t exactly going the way they had hoped they would. If only real life came with a button like that…

But, I digress. Other tweaks within Clair Obscur: Expedition 33’s latest update include the Pictos menu now clearly displaying the Lumina cost of each ability, which the team said will allow for “better planning”.

Sandfall Interactive has also added separate volume sliders, which means players can now independently adjust the volume for exploration and combat phases.

You can check out the full patch notes for Clair Obscur: Expedition 33 below:

Performance and Visuals

  • DLSS & XeSS Enhancements: Added Frame Generation and Low Latency Mode support for both DLSS and XeSS (compatible GPUs only). Enjoy smoother gameplay and lower input lag!

Quality of Life Improvements

  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.
  • Lumina Cost Display: The Pictos menu now clearly displays the Lumina cost of each ability for better planning.
  • Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues.
  • Separate Volume Sliders: Audio settings now lets you independently adjust the volume for exploration and combat phases.

Accessibility

  • Added icons to Lune’s Stains to improve readability and accessibility for colorblind players.

Combat

  • Lune’s “Thermal Transfer” skill will no longer grant an extra turn without meeting the Stain consumption requirements
  • Characters will no longer gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death

Miscellaneous

  • Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs
  • Fixed some players being teleported behind the Monolith upon loading a save
  • Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves
  • Fixed landing as Esquie without the party spawning, leading to input loss
  • Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck

Achievements

  • Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that journal

The following two trophies should now pop for you when you load your save if you were affected by these bugs:

  • Fixed “Expeditioner” and “Trailbreaker” achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle
  • Fixed ‘Connoisseur’ and ‘Follow The Trail’ achievements not unlocking after collecting all required items on some savefiles

Environmental Polish

  • Various environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience.

Closing, the team promised “more to come in the future”, thanking the community for its continued support of Clair Obscur: Expedition 33.

Image credit: Sandfall Interactive

Clair Obscur: Expedition 33 released back in April, and in May the developer revealed it had passed a fitting milestone of 3.3m copies sold.

“Clair Obscur may be a painting with a limited colour palette, but the result is a bold and striking vision,” reads Eurogamer’s four star Clair Obscur: Expedition 33 review.

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