Lies of P will receive difficulty options in a free update due alongside its forthcoming DLC, Overture.
As a Soulslike game, Lies of P is certainly challenging. But the new difficulty options will ensure both the base game and the DLC are more approachable for newcomers.
“We wanted to make sure a wider audience of players could play the game,” said game director Jiwon Choi (thanks VGC), adding the team had had “a lot of feedback” from players and the game’s developers.
“So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”
The default difficulty for Lies of P will be named “Legendary Stalker”, while two easier modes will be added named “Butterfly’s Guidance” and “Awakened Puppet”.
If you’re after even more challenge, though, the game is also receiving a Battle Memories mode where players can replay bosses through five tiers of difficulty, including ultra hard modes.
What’s more, a Death March boss rush mode will challenge players to take down as many bosses as possible with a limited pool of health and items.
Both of these modes will have bespoke rewards yet to be confirmed.
Lies of P: Overture is a prequel to the base game that was initially teased in 2023 following the game’s release, along with confirmation a sequel is in development. It was then officially revealed earlier this year.
As a prequel, the DLC will follow the protagonist puppet during the final days of the city of Krat. It will feature new weapons such as slashing claws, a gunblade, and a ranged bow.
Lies of P: Overture will be released at some point this summer.
Earlier this year, Eurogamer spoke with Choi about FromSoftware’s forthcoming Elden Ring: Nightreign, though the Lies of P team is focused solely on creating a single-player game.
“I’ve tried [Nightreign] and it was very refreshing and new,” he said. “So that obviously gave me the impression that they’re good developers, they always push their boundaries, their imagination and vision, and it shows. In turn, that for some reason motivated me to deliver the Overture experience as good as it could be.”
Elden Ring and Dark Souls creator Hidetaka Miyazaki has frequently discussed the high difficulty level of his games. Ahead of Elden Ring’s release he stated it would be more approachable than previous games, and then last year said turning down the challenge would “break the game itself”.
Souls fans have long debated whether difficulty options should be included, but it’s great to see other studios implementing what FromSoftware hasn’t so far.