Indie games publisher Silver Lining Interactive has launched the Silver Bullet Programme, a new initiative that aims to “support and highlight independent game developers who are crafting the next generation of unforgettable gaming experiences.”
Announced alongside an explainer video on August 14, 2025, the Silver Bullet Programme offers indie developers up to $100,000 in development funding, tailored, collaborative publishing support, marketing, QA, and porting assistance, hands-on guidance from the publisher, and “total creative freedom.”
“The Silver Bullet Programme is all about backing untamed, original voices in gaming,” Silver Lining Interactive wrote in a press release announcing the initiative. “If you’re building something bold, beautiful, and just a little dangerous, we want to hear from you.”
The Spirit of the North publisher is looking for games that are focus grabbing, inherently shareable, and which have what it calls “the Riptide Effect” (the ability to pull in players in from the first moment and not let go).
“We’ve seen how games can change people’s lives, and we believe that these games often come from unexpected places like a garage, a bedroom, or a late-night passion project,” said Ross Griffith, head of marketing at Silver Lining Interactive.
“Silver Bullet was created to help weird and out-there games get the shot they deserve. We’re not here to change your game or vision into what we think is marketable, as we don’t believe that kind of publishing works anymore. We want to catch awesome games we might otherwise miss, and amplify them, support them, and help them reach the audience they were always meant for.
“When a developer has that kind of game, along with that drive, that tenacity, we want to stand beside them and say, ‘Let’s make this real.’”
Silver Lining Interactive is “actively looking to connect with developers” interested in the programme at Gamescom 2025, and will be holding a “Pitches and Pints” meet-up at The Corkonian pub in Cologne from 6:30pm CEST on August 21, 2025, for interested developers to find out more.
Those not attending Gamescom can find out more here.